14 features, a web control panel with 10 pages, anti-cheat, custom items, bosses, rituals. All in one plugin. No other plugins needed. Set up in minutes.
Everything you'd usually patch together from a dozen plugins, all in one. Made by the same team. Made to work together. Made to be fast.
Combat tag, PvP toggle, golden heads, damage numbers, totem warmup. Set up the way real SMPs need it.
Make any kit you want. Set cooldowns, one-time use, or lock them to certain ranks.
Make your own items with special powers, custom names, and unique looks.
Stops crashes, X-ray, spam, and health-checking cheats. Safe defaults that work out of the box.
Custom bosses with multiple phases. Rituals where players have to figure out the recipe. Scheduled events.
10 pages: overview, console, chat, player map, bans, settings, restart timer, and more. Run your server from a browser.
Vanish, freeze, see player inventories, teleport, notes, staff chat, warns, mutes, kicks, bans, tickets, reports.
Homes, warps, /tpa, /afk, /spawn, /back. The basics every SMP needs, done right.
Block items, blocks, recipes, or potions. Stops broken stuff before it ruins the server.
Drop the plugin file into your plugins/ folder. Start the server. That's it.
plugins/NexoraSMP/A small preview of what running NexoraSMP feels like. Tap any tab on the left to switch pages.
No. NexoraSMP works on its own. We bundle everything it needs (database driver, packet library, the lot) inside the one plugin file. Drop it in, start the server, done.
Optional integrations: if you have LuckPerms, PlaceholderAPI, or Vault installed, NexoraSMP picks them up automatically. None are required.
Yes, in most cases. NexoraSMP plays nicely with EssentialsX, LuckPerms, ProtectionStones, GriefDefender, CoreProtect, and the usual SMP suspects.
If you already use a kit plugin, ban plugin, or chat plugin, just turn off our version of that feature in config.yml. Every module is independently toggleable.
Yes, natively. We detect Folia at startup and route every scheduled task through the right region scheduler. No patches, no forks, no separate Folia build. Same plugin file works on Paper, Purpur, and Folia.
The whole plugin sits at around 21 MB and the per-tick overhead is negligible on Paper benchmarks. We use async work for anything that doesn't strictly need the main thread (database writes, web dashboard requests, log capture).
Anti-cheat features add the most CPU work because they inspect packets. You can disable individual sub-modules if you don't need them.
You can run NexoraSMP on each server in your network independently. Player data, bans, and tickets sync across servers if you point them all at the same MySQL database (configurable in config.yml).
A proper proxy plugin (single deployment for the whole network) is on our roadmap.
Through our Discord. We're a small team but we read every message and most issues get a response the same day. Bug reports get tagged and tracked publicly.
NexoraSMP is closed source. We put a lot of work into it and selling licences is what funds future development. If you find a bug, send us the stack trace from the plain (un-obfuscated) build that ships alongside each release and we'll fix it.
We aim for a feature update every two to three weeks and bug-fix releases as soon as anything serious surfaces. Minecraft version updates land within a week of Paper supporting the new version.
The full changelog is public.
One licence covers all the servers you personally run. Don't redistribute the file or share it with people outside your team. Full terms in the LICENSE file shipped with the plugin.
We've put together a side-by-side. See the comparison page for the full table.